"I started as a 3D artist and, over 15+ years, grew into roles like Project Manager, Producer, and Art Director. I've contributed to AAA titles, leading teams as an Art Outsourcing Manager and Senior 3D Artist."

My current toolset encompasses Project Management methodologies such as Agile, Waterfall, and Kanban, along with tools like Scrum and JIRA

Language Learning Game
Android / IOS / VR

Project Manager

VR Campus
Meta Quest / Pico

Project Manager

Enemy Front
PS3 / XBOX 360 / PC

Art Outsourcing Manager

The Barman Story
PC
Game Producer

Seven
PS3

Art Director

The Book Of Desires
PC

Art Outsourcing Manger

The Ghost Train
PC
Art Outsourcing Manger

Dreams From The Past
PC
Game Producer

BBoy
PS2

Lead 3d Artist

Juiced
PS2 / XBOX

3d Artist

Real World Golf
PS2 / XBOX

3d Artist

Kawasaki Snow Mobiles
Wii

Level Designer

Goodyear Racing
PS2 (Cancelled)

3d Artist / Level Designer

Living World Racing
PS2

3d Artist / Level Designer

Game Projects

Skills

Creativity

"A good leader knows it's not about having the best people, it's about bringing out the best in the people you have."

As a team leader, I strive to improve myself every day, and I motivate my team and understand the strengths and weaknesses of each team member. I use those strengths to achieve the best results. This ensures they stay engaged and are driven to perform at their highest potential. Effective communication and conflict resolution are key to maintaining trust and alignment. As John C. Maxwell said, "Leadership is not about being in charge. It’s about taking care of those in your charge." By fostering motivation, trust, and confidence within the team, I ensure that every project is executed successfully and exceeds expectations

No matter what position I hold, my artistic background, combined with technical expertise, always gives me a unique edge in truly understanding the tasks at hand. Whether it's project management or any other role, I don't just create plans from a high level, I dive deep into the game development process. I have hands-on knowledge of every step involved, from artistic aesthetics to technical constraints. This enables me to anticipate potential challenges and solve them effectively which.

Leadership
  • JIRA

  • Scrum and Agile Methodologies

  • Kanban

  • Waterfall

  • KPI’s and tracking progress

  • Sprint Planning & Retrospectives

  • Scope and Budget Breakdowns

  • Resource Planning

  • Setting Deadlines and Milestones

  • Tracking Project and Individual Velocity

  • Creating and Performing Presentations

  • Outsource Management

  • High-Level Planning and Dependency Management

  • Monitoring Project Scope

  • Risk Identification and Management

  • Financial planning and budget analysis using excel

Production Skills
Artistic Skills
  • 3d High Poly / Low Poly Modeling

  • Texturing

  • UV Unwrapping

  • Sculpting

  • Animation

  • Rigging ( Basic )

  • Lighting

  • Rendering

  • Compositing

Game Development
  • Assets Importing to the game engine

  • Materials and Shading

  • Level Designing

  • Dynamic Lighting

  • Baked Lighting

  • Game Engine Animations

  • Creating Environments

  • Performance Optimization

  • Profiling

  • Creating Unreal Blueprints

Software proficiency