"I started as a 3D artist and, over 15+ years, grew into roles like Project Manager, Producer, and Art Director. I've contributed to AAA titles, leading teams as an Art Outsourcing Manager and Senior 3D Artist."
My current toolset encompasses Project Management methodologies such as Agile, Waterfall, and Kanban, along with tools like Scrum and JIRA
Language Learning Game
Android / IOS / VR
Project Manager
VR Campus
Meta Quest / Pico
Project Manager
Enemy Front
PS3 / XBOX 360 / PC
Art Outsourcing Manager
The Barman Story
PC
Game Producer
Seven
PS3
Art Director
The Book Of Desires
PC
Art Outsourcing Manger
The Ghost Train
PC
Art Outsourcing Manger
Dreams From The Past
PC
Game Producer
BBoy
PS2
Lead 3d Artist
Juiced
PS2 / XBOX
3d Artist
Real World Golf
PS2 / XBOX
3d Artist
Kawasaki Snow Mobiles
Wii
Level Designer
Goodyear Racing
PS2 (Cancelled)
3d Artist / Level Designer
Living World Racing
PS2
3d Artist / Level Designer
Game Projects
Skills
Creativity
"A good leader knows it's not about having the best people, it's about bringing out the best in the people you have."
As a team leader, I strive to improve myself every day, and I motivate my team and understand the strengths and weaknesses of each team member. I use those strengths to achieve the best results. This ensures they stay engaged and are driven to perform at their highest potential. Effective communication and conflict resolution are key to maintaining trust and alignment. As John C. Maxwell said, "Leadership is not about being in charge. It’s about taking care of those in your charge." By fostering motivation, trust, and confidence within the team, I ensure that every project is executed successfully and exceeds expectations
No matter what position I hold, my artistic background, combined with technical expertise, always gives me a unique edge in truly understanding the tasks at hand. Whether it's project management or any other role, I don't just create plans from a high level, I dive deep into the game development process. I have hands-on knowledge of every step involved, from artistic aesthetics to technical constraints. This enables me to anticipate potential challenges and solve them effectively which.
Leadership
JIRA
Scrum and Agile Methodologies
Kanban
Waterfall
KPI’s and tracking progress
Sprint Planning & Retrospectives
Scope and Budget Breakdowns
Resource Planning
Setting Deadlines and Milestones
Tracking Project and Individual Velocity
Creating and Performing Presentations
Outsource Management
High-Level Planning and Dependency Management
Monitoring Project Scope
Risk Identification and Management
Financial planning and budget analysis using excel
Production Skills
Artistic Skills
3d High Poly / Low Poly Modeling
Texturing
UV Unwrapping
Sculpting
Animation
Rigging ( Basic )
Lighting
Rendering
Compositing
Game Development
Assets Importing to the game engine
Materials and Shading
Level Designing
Dynamic Lighting
Baked Lighting
Game Engine Animations
Creating Environments
Performance Optimization
Profiling
Creating Unreal Blueprints