Dreams From The Past
Hidden Object Game ( PC )
Job Role - Art Director / Game Producer
Directed the visual development of the game, collaborating with a concept artist to create environment concepts for various hidden object game locations.
Oversaw the creation of storyboards for cutscenes, ensuring alignment with the game’s narrative and visual direction.
Coordinated with an external 3D team in Ukraine to convert 2D concepts into high-quality 3D models and renders, ensuring adherence to the artistic vision.
Provided artistic guidance and feedback to the external team, ensuring final renders met the desired quality standards.
Managed quality assurance (QA) for all environment assets, ensuring technical and artistic consistency.
Created and managed the project budget, tracking progress to ensure the project stayed within financial constraints.
Conducted risk assessments throughout the project, identifying potential issues and implementing measures to mitigate risks and keep the project on track.
Acted as the key liaison between the internal team and external 3D artists, facilitating communication and timely project delivery.
Worked closely with publishers such as Big Fish and Alawar, ensuring assets met release standards, guidelines, and timelines

Art Director / Game Producer
Project Highlights
For Dreams from the Past, I oversaw the art production, managing both internal and external teams of artists to bring the game’s vision to life. I also handled the entire budgeting process and selected the outsourcing company that collaborated on the project. While I developed the core story, the game’s scene-to-scene flow was crafted by the outsourcing team. Beyond the creative aspects, I coordinated with publishers for localization, conducted QA checks, and established contracts with major players like Big Fish and Alawar to ensure the game met industry standards.













