Dreams From The Past
Hidden Object Game ( PC )

Job Role - Art Director / Game Producer

  • Directed the visual development of the game, collaborating with a concept artist to create environment concepts for various hidden object game locations.

  • Oversaw the creation of storyboards for cutscenes, ensuring alignment with the game’s narrative and visual direction.

  • Coordinated with an external 3D team in Ukraine to convert 2D concepts into high-quality 3D models and renders, ensuring adherence to the artistic vision.

  • Provided artistic guidance and feedback to the external team, ensuring final renders met the desired quality standards.

  • Managed quality assurance (QA) for all environment assets, ensuring technical and artistic consistency.

  • Created and managed the project budget, tracking progress to ensure the project stayed within financial constraints.

  • Conducted risk assessments throughout the project, identifying potential issues and implementing measures to mitigate risks and keep the project on track.

  • Acted as the key liaison between the internal team and external 3D artists, facilitating communication and timely project delivery.

  • Worked closely with publishers such as Big Fish and Alawar, ensuring assets met release standards, guidelines, and timelines

Art Director / Game Producer

Project Highlights

For Dreams from the Past, I oversaw the art production, managing both internal and external teams of artists to bring the game’s vision to life. I also handled the entire budgeting process and selected the outsourcing company that collaborated on the project. While I developed the core story, the game’s scene-to-scene flow was crafted by the outsourcing team. Beyond the creative aspects, I coordinated with publishers for localization, conducted QA checks, and established contracts with major players like Big Fish and Alawar to ensure the game met industry standards.