Hello, I'm Asim Iqbal
Project Manager / Game Producer
Senior Game Producer with 15+ years across AAA and indie. I lead cross-discipline teams, optimize pipelines, and deliver on time.
My current toolset encompasses Project-management methodologies such as Agile, Waterfall, and Kanban, along with tools like Scrum and JIRA
PROJECTS
Currently producing BeetleBall (Steam Playtest) and Catch Me (Mobile/PC multiplayer)
ABOUT ME
I’m a cross-disciplinary Producer with 15+ years of experience across AAA outsourcing, indie development, and multiplayer game production. My background as a 3D Artist and Technical Artist helps me bridge communication between art, design, and engineering, creating smooth production pipelines and faster workflows.
I specialize in coordinating cross-discipline teams, solving technical challenges, improving asset pipelines, and delivering optimized environments inside Unity.
I’m currently producing two in-development multiplayer titles where I contribute to level design, environment art, production planning, technical tools, and early-stage systems that support long-term gameplay such as balancing, player experience flows, and feature iteration.
SKILLS
• Production: Agile/Scrum, Jira, sprint planning, milestone tracking, task breakdown, remote-team coordination
• Game Engines: Unity lighting, scene setup, optimization, profiling, asset integration, environment creation
• Technical Art: Custom Unity tools, shader/light troubleshooting, animation rig modifications, workflow automation
• Art: 3D modeling, texturing, UV unwrapping, environment art, asset optimization
• Gameplay Support: Movement tuning, balance discussions, readability improvements, feature iteration
• Collaboration: Cross-discipline communication, documentation, outsourcing/vendor management
• Systems Exposure: Early-stage progression ideas, cosmetic content planning, battle-pass concepts, and retention-focused gameplay discussions (in development)
CONTACT
CV available upon request – asimiqbal.nov@gmail.com