Hello, I'm Asim Iqbal

Project Manager / Game Producer

Senior Game Producer with 15+ years across AAA and indie. I lead cross-discipline teams, optimize pipelines, and deliver on time.

My current toolset encompasses Project-management methodologies such as Agile, Waterfall, and Kanban, along with tools like Scrum and JIRA

PROJECTS

Currently producing BeetleBall (Steam Playtest) and Catch Me (Mobile/PC multiplayer)

Title: BeetleBall
Platform: PC
Position: Game Producer

Title: Catch Me
Platform: Mobile/ PC
Position: Game Producer

Title: Enemy Front
Platform: PS3 / Xbox 360 / PC
Position: Outsourcing Manager

Title: BBoy
Platform: PS2 / PSP
Position: Lead 3D Artist

ABOUT ME

I’m a cross-disciplinary Producer with 15+ years of experience across AAA outsourcing, indie development, and multiplayer game production. My background as a 3D Artist and Technical Artist helps me bridge communication between art, design, and engineering, creating smooth production pipelines and faster workflows.

I specialize in coordinating cross-discipline teams, solving technical challenges, improving asset pipelines, and delivering optimized environments inside Unity.

I’m currently producing two in-development multiplayer titles where I contribute to level design, environment art, production planning, technical tools, and early-stage systems that support long-term gameplay such as balancing, player experience flows, and feature iteration.

SKILLS

• Production: Agile/Scrum, Jira, sprint planning, milestone tracking, task breakdown, remote-team coordination
• Game Engines: Unity lighting, scene setup, optimization, profiling, asset integration, environment creation
• Technical Art: Custom Unity tools, shader/light troubleshooting, animation rig modifications, workflow automation
• Art: 3D modeling, texturing, UV unwrapping, environment art, asset optimization
• Gameplay Support: Movement tuning, balance discussions, readability improvements, feature iteration
• Collaboration: Cross-discipline communication, documentation, outsourcing/vendor management
• Systems Exposure: Early-stage progression ideas, cosmetic content planning, battle-pass concepts, and retention-focused gameplay discussions (in development)

CONTACT

CV available upon request – asimiqbal.nov@gmail.com

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