B Boy
( PS2 )

Job Role - Lead 3d Artist

  • Selected among 5 senior artists to take Sony's MotionBuilder test, and individually completed the task, securing a large-scale project for the company.

  • Developed workflows for processing motion capture (mocap) data and creating seamless animation loops and transitions for use in the game.

  • Trained and mentored junior and less experienced animators, teaching them how to work with MotionBuilder efficiently within the established pipeline.

  • Oversaw the animation team of 15 members, providing feedback and supervision to ensure project deadlines were met and quality control was maintained.

  • Occasionally stepped in to handle challenging animation sequences when necessary.

Job Role - Lead 3d Artist

Project Highlight

I was instrumental in securing a significant contract from Sony after successfully completing a critical MotionBuilder test that five senior artists from my company were selected to undertake. As the only one to pass, I single-handedly ensured the project’s continuation, which ran for nine months. After securing the project, I developed an efficient workflow pipeline that allowed us to train and integrate less experienced artists into the team, maintaining high-quality output while scaling our operations. The project involved transforming raw motion capture data into polished loops and transitions for in-game character movements, a process that I supervised throughout, stepping in to handle particularly complex tasks when necessary.