Title : B Boy
Platform: PS2 – PSP
Position – Lead Artist
Lead Artist
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Selected among 5 senior artists to take Sony’s MotionBuilder test, and individually completed the task, securing a large-scale project for the company.
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Developed workflows for processing motion capture (mocap) data and creating seamless animation loops and transitions for use in the game.
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Trained and mentored junior and less experienced animators, teaching them how to work with MotionBuilder efficiently within the established pipeline.
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Oversaw the animation team of 20 members, providing feedback and supervision to ensure project deadlines were met and quality control was maintained.
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Occasionally stepped in to handle challenging animation sequences when necessary.
Project Highlights
I was instrumental in securing a significant contract from Sony after successfully completing a critical MotionBuilder test that five senior artists from my company were selected to undertake. As the only one to pass, I single-handedly ensured the project’s continuation, which ran for nine months. After securing the project, I developed an efficient workflow pipeline that allowed us to train and integrate less experienced artists into the team, maintaining high-quality output while scaling our operations. The project involved transforming raw motion capture data into polished loops and transitions for in-game character movements, a process that I supervised throughout, stepping in to handle particularly complex tasks when necessary.