Title : Catch Me – You Are It
Platform: Mobile / PC
Position – Game Producer / Game Designer / Unity Environment Integration
Catch Me is a fast-paced multiplayer chase-and-escape game built around traversal, movement skills, power-ups, and competitive player interactions.
Game Producer
Lead the entire production cycle, including feature planning, milestone structuring, and sprint breakdowns.
Coordinate directly with the programming team, providing documentation, rules, and behavior logic for every gameplay feature.
Review builds, identify gameplay or technical issues, and set priorities for upcoming fixes and improvements.
Own the long-term direction, gameplay pillars, and design vision for the project.
Create all GDDs, flowcharts, and implementation documents for development.
Game Designer (Systems & Mechanics)
Designed the core gameplay loop: tagging logic, scoring, movement rules, escape mechanics, and match pacing.
Created and balanced traversal systems:
Sprinting
Jump variations
Glider
Jetpack
Ladder climbing
Rope climbing
Designed and balanced all power-ups, including:
Teleport
Invisibility
Smoke bomb
Banana trap
Speed boost
Wall-run ability
Defined all movement speeds, cooldowns, power-up durations, trap behaviors, collision logic, and player-to-player interactions.
Designed multiple game modes, including Classic Catch Me, Team vs Team, Last Man Standing, Gem Hunt Mode, and Objective Race Mode.
Built balance tables and tuning documents based on internal testing and gameplay feel.
Unity Environment Integration
Import all environment assets delivered by artists (3D, textures, props).
Set up materials, shaders, physics, and colliders inside Unity.
Assemble gameplay-ready scenes using the delivered environment art.
Place props, obstacles, hiding spots, and scene elements according to gameplay needs.
Configure lighting, post-processing, fog, and atmospheric effects.
Create prefabs, apply naming/organization rules, and maintain a clean project structure.
Optimize scenes using occlusion culling, LODs, static batching, and probe setups.
Work with programmers to fix visual or collision issues and prepare levels for testing.
Production Documentation
Player abilities and traversal rules
Power-up behavior tables
Game mode logic
Movement physics
Catcher vs escaper interactions
Technical implementation guidelines
Future expansion features
Project Highlights
⭐ Full Gameplay System Ownership
Designed every core mechanic, traversal system, ability behavior, and game mode logic.
⭐ Production Leadership
Manage all development tasks, priorities, and implementation planning with the programming team.
⭐ Unity Environment Assembly
Take all delivered art assets and fully prepare the gameplay-ready environment inside Unity.
⭐ Deep Feature Planning
Created complete design documentation and systems diagrams to guide programmers.
⭐ Competitive Multiplayer Focus
Balancing movement, fairness, readability, and player experience for fast-paced PvP gameplay.