Asim Iqbal - Project Manager / Game Producer

Title : Beetleball
Platform: PC ( In development)
Position – Game Producer / Technical Artist / Level Designer / Environment Artist

BeetleBall is a fast-paced multiplayer beetle-sports arena game featuring physics-driven movement, class-based beetles, and high-energy team gameplay. The project is currently in active development and undergoing regular internal playtesting.

Level Designer

  • Design full arena layouts from blockout to final playable levels.

  • Create gameplay flow, navigational clarity, hazards, cover areas, and competitive play paths.

  • Iterate layouts based on team playtests to improve readability and player movement.

Environment Artist

  • Model, texture, and optimize all environment assets for multiple themed arenas.

  • Set up complete lighting in Unity including baked GI, reflection probes, fog, and post-processing.

  • Establish visual themes, compositions, color direction, and atmosphere for each arena.

  • Build optimized scenes suitable for stable multiplayer performance.

Technical Artist

  • Created tools and solutions enabling multiple beetle body types to share the same animation without new rigs.

  • Built custom Unity editor tools to speed up scene assembly, lighting workflows, and asset placement.

  • Worked with programmers to troubleshoot animation blending, shader issues, and performance bottlenecks.

  • Automated repetitive workflows to reduce manual setup time and improve iteration speed.

Optimization

  • Implemented occlusion culling, LODs, static batching, and light-probe networks for smooth gameplay.

  • Profiled GPU/CPU usage using Unity tools to maintain stable performance during multiplayer matches.

  • Organized scenes and materials to minimize draw calls and memory footprint.

Gameplay, Monetization & Marketing Contributions

  • Contribute ideas to monetization strategy, including cosmetic concepts, item themes, and player-friendly reward structures.

  • Participate in marketing discussions, including store page style, screenshots, and promotional presentation.

  • Support gameplay discussions related to movement feel, beetle abilities, readability, and player experience flow.

  • Provide feedback on gameplay pacing, clarity, and balance from a player and design-support perspective.

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